Home - Diablo 3 Patchnotes - Diablo 3 Patch 1.0.8 Lebensregeneration und Schaden einiger Skills erhöht

Diablo 3 Patch 1.0.8 Lebensregeneration und Schaden einiger Skills erhöht

Diablo 3 Patch 1.0.8 LebensregenerationBlizzard hat die Patchnotes zu Diablo 3 Patch 1.0.8 aktualisiert.

Hier findet ihr die offiziellen Patchnotes:

Blizzard PosterLylirra on Public Test Realm: Patch 1.0.8 Notes (Updated 4/18)? (Source)

PTR PATCH 1.0.8 – v.1.0.8.16033
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

GENERAL

  • The bonus experience granted by Enlightened shrines is now also calculated multiplicatively

ACHIEVEMENTS

  • Bug Fixes
    • The „Massive Blow“ achievement should once again be obtainable
    • The „Fallen Angel“ achievement now only requires the player to kill Izual within 120 seconds
    • The „Bashanishu“ achievement no longer requires the player to use Basic Attack to complete it
    • The „Hero’s New Clothes“ achievement no longer requires the player to deliver the fatal blow to meet the criteria
    • The „Uncaged“ achievement now requires the player to stay alive during the encounter
    • The „Good Eye“ achievement now requires the player to stay alive during the encounter
    • Fixed an issue that caused the „Self Sufficient“ achievement to sometimes not be awarded the first time a player killed Diablo
    • Fixed an issue that caused the „Death Trap“ achievement to not be awarded the first time a player completed the criteria

CLASSES

  • Barbarian
    • Active Skills
      • War Cry
        • Skill Rune – Invigorate
          • Now regenerates 620 life per second (up from 310)
    • Passive Skills
      • Inspiring Presence
        • Now regenerates 4% of maximum life per second (up from 2%)
        • Now affects all party members
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune – Boar Companion
          • Now regenerates 310 life per second (up from 155)
      • Sentry
        • Skill Rune – Aid Station
          • Now heals nearby allies for 2% of max life per second (up from 1%)
    • Passive Skills
      • Brooding
        • Now regenerates 2% of maximum life per second (up from 1%)
  • Monk
    • Active Skills
      • Mantra of Healing
        • Now causes party members to regenerate 620 life per second (up from 310)
          • Skill Rune – Sustenance
            • Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)
    • Passive Skills
  • Witch Doctor
    • Active Skills
      • Firebats
        • Now has a larger initial cost but a much lower continual cost while channeling
          • Base weapon damage increased from 180% to 385%
          • Skill Rune – Cloud of Bats
            • Initial damage increased from 234% to 500% weapon damage
          • Skill Rune – Plague Bats
            • Maximum damage increased from 270% to 578% weapon damage
    • Passive Skills
      • Blood Ritual
        • Now regenerates 2% of maximum life per second (up from 1%)
  • Wizard
    • Active Skills
      • Familiar
        • Skill Rune – Vigoron
          • Now regenerates 620 life per second (up from 310)
      • Ray of Frost
        • Base weapon damage increased from 215% to 280%
        • Skill Rune – Black Ice
          • Ice patch weapon damage increased from 387% to 504%
        • Skill Rune – Sleet Storm
          • Weapon damage increased from 280% to 364%
        • Skill Rune – Snow Blast
          • Maximum damage increased from 280% to 364% weapon damage
    • Passive Skills

FOLLOWERS

  • Templar
    • Skills
      • Loyalty
        • Now regenerates 310 life per second (up from 155)

MONSTERS

  • General
    • The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it’s minimum damage has been increased
    • Bug Fixes
      • Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
      • Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties

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