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Diablo 3 Anpassung der Monsterdichte auf dem Testrealm (PTR)

Diablo 3 Monsterdichte im Hain des WehklagensDerzeit arbeitet Blizzard auf dem Testserver weiterhin an der Anpassung der Monsterdichte für Akt 1, 2 und 4. Aktuell wurden noch einmal zwei sehr gute neue Farmspots wieder verändert.

Das Erste ist der Hain des Wehklagens, dies ist das große Gebiet zwischen Neu-Tristram und dem Friedhof der Verlassenen in Akt 1. Mit Patch 1.0.8 wurde in dieser Zone die Monsterdichte stark erhöht, danach gesenkt und jetzt wieder an die frühere PTR-Zeit angepasst.

Die zweite Anpassung betrifft den Wachturm, der sich im südlichen Hochland in Akt 1 befindet. Dieses Gebiet war im Vergleich zu vielen anderen Farmspots zu gut. In dieser Zone gab es eine sehr hohe Elitedichte und auf der Ebene 2 immer eine prächtige Truhe. Die Monsterdichte wurde in diesem Gebiet jetzt verringert.

Ob es bei diesen Änderungen bleibt, sie noch einmal überarbeitet werden oder ob noch weitere folgen, ist derzeit noch unklar.

Blizzard Poster Lylirra on Why did you nerf Weeping Hollow? (Constructive feedback) (Source)

Not harsh, just passionate. No worries. 🙂

The changes we made to The Weeping Hollow in the most recent PTR patch were really just an experiment. Based on feedback we’d seen regarding density (in terms of monster spawn pacing), it wasn’t totally clear what players preferred; some wanted more clumps, some wanted less, and some liked things just the way they were. There wasn’t a clear-cut answer, so our designers made a change to see what would happen. Rapid iteration like that is one of the cool things we can do with the PTR.

Given the response from players since the change went live (thanks for all your posts, btw), we’re going to be restoring monster density and spawn pacing in The Weeping Hollow to its earlier PTR levels, and that will most likely be what we stick with for 1.0.8.

Blizzard Poster Grimiku on Watch Tower nerfed??? (Source)

The Watch Tower was changed because of how insanely good it was compared to most farming locations. It benefited from having an abnormally high Elite density, resplendent chest spawn, and was located conveniently close to a waypoint (a combination which made it an outlier in terms of efficiency as well as a go-to spot for a large number of players). While there’s nothing wrong with a particular farming location being good or even better than other areas, it becomes an issue when one spot starts to eclipse everything else. We wanted to make sure players didn’t feel like they had to farm that spot or else they’d be missing out, so in patch 1.0.5 we moved it from Northern Highlands to Southern Highlands with the idea that it would require spending some extra time to find it, since that was one of major reasons why the area was so OP. Initially we didn’t want to nerf the dungeon, but eventually the Elite density was toned down anyway, and the tower remains in Southern Highlands.

To answer your question, though, parts of the Watch Tower were nerfed, but the chances for it (and the merchant) to spawn have not changed. I wish you good luck in your search for the merchant, but it’ll probably take a few attempts!

„There is an effective area for finding loot in a loot finding game?!‘
„We will change that….“
I think this is a pretty simplistic way to view the situation, but I agree that having a favorite farming spot nerfed doesn’t feel great. We get that. The alternative, though, (at least in situations like this, where that spot is way beyond the norm) is that people feel forced into playing one tiny section of the game, and that’s arguably worse for the health of the game overall.

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