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Diablo 3 Low-level Version von allen Legendaries – Anpassung der Monsterdichte nur für Inferno

Anpassung der MonsterdichteIm Entwicklertagebuch „Update zum Gegenstandssystem“ erläuterte Spieldesigner Travis Day bereits, dass es von allen low-level Legendaries eine Stufe-63-Version geben wird, wenn sie von Stufe-63-Monster fallen gelassen werden. Community Manager Vaeflare fügte heute hinzu, dass die aktuellen higher level Legendaries ebenfalls auf allen niedrigeren Stufen droppen werden. Die Monsterdichte von Akt 1, 2 und 4 wird nur für Inferno erhöht.

Blizzard PosterVaeflare on Hopefully mob density increase isn't Inferno only (Source)

We’re fairly satisfied where the with the overall mob density in Act 3, and the mob density changes we’re currently working on will apply to Acts 1, 2, and 4 of Inferno difficulty only. That’s one of the reasons we added the Monster Power system: it allows players to further tune how challenging enemies are in each difficulty setting, regardless of level. Also when Travis Day spoke about allowing Legendary items to scale up in our recent Developer Journal: Itemization Update, that means they will be able to drop at lower levels too. We’ll be looking not only at letting low-level Legendaries drop at higher levels, but we’ll also be allowing higher level Legendaries to drop at lower levels. In addition, the targeted drops we mentioned in the Itemization Update are intended to improve the level up game as well.

We’re fairly satisfied where the with the overall mob density in Act 3, and the mob density changes we’re currently working on will apply to Acts 1, 2, and 4 of Inferno difficulty only.

Some people actually like leveling characters that aren’t end game, how about some love for them?

That’s one of the reasons we added the Monster Power system: it allows players to further tune how challenging enemies are in each difficulty setting, regardless of level. Also when Travis Day spoke about allowing Legendary items to scale up in our recent Developer Journal: Itemization Update, that means they will be able to drop at lower levels too. We’ll be looking not only at letting low-level Legendaries drop at higher levels, but we’ll also be allowing higher level Legendaries to drop at lower levels. In addition, the targeted drops we mentioned in the Itemization Update are intended to improve the level up game as well.

Below are some specific examples we’re considering which we feel will benefit all players, regardless of level:

One idea that we have discussed is “targeted Legendaries,” where named NPCs have an increased chance of dropping specific legendary items. For example, The Butcher could have an increased chance of dropping The Butcher’s Carver.

Another idea is that we introduce a system that will help alleviate some of the bad randomness players encounter by ensuring that at least some of the Rare and Legendary items you find will be something good for your class.

We’ve also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.

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